
#SKYMAXX PRO SUCKS WINDOWS#
In addition, you’ll need a Windows PC* with modern hardware and an installation of Steam and SteamVR. It is, of course, our goal to maintain support with all mainstream and common headsets in the future but at this moment, these are the only two officially supported systems. At this time, these are the only two headsets to have official support.

In order to use VR with X-Plane 11, you need an Oculus Rift CV1 (with Touch Controllers) or an HTC Vive. Objects and manipulators are the right sizes and distances…just stand next to the tires or engines on one of the airliners and you’ll understand what I mean by scale. You also get a sense of scale for the first time. VR lets you have unlimited freedoms to move your head and body around naturally.

For the first time EVER, you can fly precisely and accurately by looking around and interacting with the cockpit without being anchored to a narrow field of view and small clickable hotspots viewed from unnatural angles. Once you try a VR headset, you’ll never want to fly without one again.
#SKYMAXX PRO SUCKS SIMULATOR#
After an intense year of development and a few demos of the technology at various Flight Simulator conferences, it’s finally time to let you all in on a preview of X-Plane 11 with VR support built-in! I will admit that I personally thought this was another technologic fad that was going to fade without ever gaining traction but I’m happy to say that I think I was wrong.
